Skyrize ›› Workshops to improve online experiences

I’m putting together some hands-on workshops, focused on improving online experiences. I’ve created a new site for this little project - please head over to Skyrize.com for all the details.

The first one is Rapid Prototyping in Flash (no experience with Flash necessary). We’ll also be covering many aspects of interaction design. It’s happening on 31 July from 7-9pm. The workshop is for designers, developers, project managers, biz dev and marketing people.

It should be a lot of fun. Be sure to register early, because registration is limited to 10 people, so everyone has quality hands-on time.

Super Phun

Watch this video of the physics game software Phun (then go download Phun and have a blast playing with it!!).

Also, check out this video showing Crayon Physics.

And Crayon Physics for the iPhone.

You can install Crayon Physics for iPhone by adding http://iphone.r4m0n.net/repos as a source to Installer.app.

Finally, have a look at Moovl. It’s in Java, which I refuse to install, but the intro video provides a good overview of the concept.

Doesn’t it inspire you to dream up cool possibilities for games and learning tools?! Have you seen other games or apps that you find completely fun and inspiring?

You press the button, we do the rest

Kodak

This SlideShare presentation by Peter Merholz of Adaptive Path is mandatory viewing for anyone interested in product design and marketing strategy.

My take aways:

  • Why user experience is the differentiator
  • Experience first, then features, then technology
  • A real vision focuses on the user experience
  • The value curve of the Wii vs. Xbox and PS3 proves: experience matters, technology doesn’t
  • Leverage the system, place functionality where appropriate in the ecosystem
  • Products are people – what kind of person is your product?

Xero Agility

Last month I did my soap boxing tour and Queenstown junket, talking about our design and development process at Xero. Here are my slides

After seeing my talk somebody pointed me to this video: “The Science and Art of User Experience at Google”. It’s a presentation by Jen Fitzpatrick, manager of the user experience team at Google, talking about their interaction design process. She shares some really interesting examples of how they collect user feedback, particularly how they track usage patterns and monitor support queries.

A usability note on the actual video file: it contains a caption overlay, which is really useful, but it would be much more useful if that text was available to read/search/copy!

iDose

In the spirit of 37 Better, Adapative Path have answered an open letter to Steve Jobs to design a better insulin pump.

They’ve detailed their whole concept development process for their proposed “Charmr” prototype (I’m sure the working name must have been iDose).

It’s a really outstanding case study of rapid prototyping. They even produced an informercial for it that tells the story in an emotionally compelling narrative.