Skyrize ›› Workshops to improve online experiences

I’m putting together some hands-on workshops, focused on improving online experiences. I’ve created a new site for this little project - please head over to Skyrize.com for all the details.

The first one is Rapid Prototyping in Flash (no experience with Flash necessary). We’ll also be covering many aspects of interaction design. It’s happening on 31 July from 7-9pm. The workshop is for designers, developers, project managers, biz dev and marketing people.

It should be a lot of fun. Be sure to register early, because registration is limited to 10 people, so everyone has quality hands-on time.

Google Interactive Driving Routes

Google Driving Routes

Google have released interactive driving routes (found via Human Factors).

I’m certain this is either heavily influenced or entirely based on the Eyebeam NYC Subway map project. It’s using the same Flash overlay technique.

There are more video demos on personalising maps. This lets you add in photos, videos, even ads (see details here).

When I tried mapping across the two islands of New Zealand it also took into account the ferry crossing. Customising it is amazing. Drag and drop simplicity. Right-click context menu. Scroll wheel zooming, with crosshair centering. It’s another piece of mind blowing design from Google.

Grant and I both worked on driving routes for newzealand.com back in the Web 1.0 days. We know how complex maps and routes can get, even in the simplest implementation. That was later updated to include some Flash interactivity first developed by Andy Biggs and more recently given a major overhaul by Barry Hannah which includes extensive geo-coding. They even integrated it with Google Earth.

When I worked on newzealand.com the biggest user request was always more maps, maps, maps. Wisely, Tourism NZ invested a lot of money into building better maps. They could have never predicted (and certainly never relied on) Google developing technology like this. Now it seems like they should be integrating Google maps into newzealand.com, with photos, videos, and driving routes, rather than continuing to use their proprietary system. Of course, they can still take advantage of the database and technology they’ve built, while leveraging Google’s incredible technology and global reach.

Of course, I can only imagine how useful this is on the iPhone. Could some lucky iPhone owner tell me how it really is (cough Wayne cough)? When we were coming up with blue-sky ideas for newzealand.com mobile and mapping were always the big dream. It’s getting much closer to becoming reality, yet it’s still frustratingly out of reach. Especially considering the price of mobile data.

Kick Ass New Zealand Design

I’ve been a vocal critic of the Best Awards. When it comes to web design they require entries to be submitted on paper boards which is how they are judged. Unreal. The results have always been completely off the mark.

Well, maybe things have changed this year. For The Masses and Cameron Charles out this year’s winners (because the Best site is down…ay yi yi). It looks like Best have finally gotten it right, showcasing some extremely high caliber web design work. Go NZ!

  • Electrocity - A really cute, fun, smart, NZ-ified version of Sim City. Also check out the design of this related site School Gen
  • Munuit website - Great band with a super cute, playful, dynamic interface. Inspired by Katamari and Loco Roco
  • Radio New Zealand - Great content, made easily accessible through solid information design and elegant visual design
  • OBO hockey gear - Refreshingly fun design for a fun looking product
  • ACC Sports websites - A web tool for helping you keep fit and healthy
  • Action This - (Not featured on Best, but announced today) A project management web app that was just (pre)launched

NY Times Interactive Infographics

I’ve always been a fan of the New York Times interactive infographics. I’ve just come across some of their recent pieces and they’re getting better, with more interactivity, personalisation and depth. Yet, they remain highly accessible and usable.

Unfortunately, the NY Times tends to hide their good stuff behind a walled garden, so you might need to get a login to access these pages (you can get a login at bugmenot).

Election Campaign Financing

NY Times Obama
Hit the play button to watch the funding over time

Comparing Salaries

NY Times salaries
Let’s you plot your salary and compare it against industry standards, with the ability to apply specific criteria

Met Museum Tour

NY Times museum
I still have Apple’s original Virtual Museum CD-ROM that is the godfather of all the VR tours ever made

The Wealthiest Americans in History

NY Times wealth
I like the combination of data plotting to tell a highly complex combination of data points simultaneously in an easy to understand narrative format

Buy or rent?

NY Times buy or rent
Really useful calculator that’s easy to use and understand, while providing powerful variances

The Magic of Montessori

I have 2 kids (Emory 7.5 and Jasper 3.5) who are both going to our local Montessori school. I have always felt strongly that the standard school system sucks. I’ve always had a desire to help reshape formal education, to create a better experience focused on: inquisitive thinking, creativity, collaboration, discovery, and following your passion.

No worksheets, no tests, no lectures, no classrooms, no homework.

It turns out, Montessori is what I’ve been after.

We went to a parent night where they showed us some of the materials the kids are currently using and learning. It was incredible. I was so jealous. I wanted to take my 7 year old’s class!!! The things he’s learning are concepts that I’ve only just barely discovered myself after re-reading Bill Bryson’s book “A Short History of Nearly Everything”. I went home and talked to Emory about it and I could see how much he’s absorbing: stong nuclear force, weak nuclear force, dark matter, supernovas, on and on. The learning he’s experiencing is not the type that’s only good for passing tests. He gets it, probably not all of it entirely, but he gets the big important ideas. Meanwhile, he’s enjoying it, really loving it, and because of that a lot more is actually sticking and getting processed in a meaningful way.

The following night we watched a video that outlines the major differences between Montessori and traditional schooling. (I’m happy to lend out my copy if you’re interested in watching it)

At first, it comes off like a cheesy corporate training video. But the content blew my mind.

I came to the profound and stark realization that sending your kid to a traditional school is like giving your kid a lobotomy and throwing them in a torture chamber. If they come out fine, it’s in spite of the education they were given. That’s how I felt about school when I was in it. Now I just wish I saw that video about 2 years ago (and I wish my parents saw it 30 years ago). Our older son Emory went to Montessori pre-school. It was awesome. Then when he was 6 we decided that he should go to the local school: it’s a block away, it had a great reputation, we were unsure whether the Montessori primary school would provide enough “grounding”. Ugh. In some ways it was a necessary and important way for us to learn that even at a “good” school in a country with a good reputation for their education system is just the same old bullshit: worksheets, tests, and catering to the lowest common denominator. It’s just as backwards as everywhere else. After eighteen months of standard schooling, we switched Emory back to Montessori and we are ecstatic.

While watching the Montessori video, I realized how directly related the principles are to interaction design, the web, social networking, and open platforms. Fundamentally, Montessori is a well designed platform that uses the same underlying techniques as our best digital platforms:

  • object oriented architecture
  • peer networking
  • multi-sensory inputs and outputs
  • parallel processing
  • iterative and agile development
  • progressive disclosure and perceived affordances

Best of all, the Montessori platform provides so many beautifully simple, highly imaginative, fun materials to help people (kids and adults alike) enjoy the learning process so that it is an extremely powerful and meaningful experience.

If you’re interested in finding out more about Montessori I highly recommend that you watch the video, read this article and others like it, read this FAQ and go observe a Montessori class.

This past week I went in and spent a couple hours with Emory’s class. I had a lot of fun making this simple little digital story together with the kids. I can’t wait to do it again!

Dynamic Images

I think the concept behind BritePic is really awesome. It’s a simple way to add dynamic context, content and connectivity to a standard jpg image.

This also seems like it has some interesting potential…

swfIR is a new Flash replacement technique that replaces and adds visual effects to images on the fly using simple JavaScript. It’s similar to the the popular Flash text replacement technique, sIFR. You can, without physically editing an image, set borders, shadows, alpha transparencies, blurring, rotation and more to any image on your website.

With SWFir, make sure you read the known issues, there are some potential show stoppers in there.

XERO SPECS. The key to rapid design and development.

Sticky notes

When I first started working on Xero, I used sticky notes to help me get a sense of what it would take for us to build an online accounting system. After working on those sticky notes for about two weeks, we felt comfortable that we had a good foundation for the product architecture. Two weeks might seem like a long time to spend scribbling on sticky notes. But it was worth it. Those sticky notes are still a point of reference for us to this day – they still reflect the overall product structure and the product roadmap.

From our earliest plans we mapped out two major milestones: having a beta ready by November 2006 and having the product released by April 2007. We had a vague feeling that those two targets were theoretically do-able under ideal circumstances, but we all knew from our past experiences that theory and reality never align, and ideal circumstances only happen in theory.

That’s why I am so amazed that we pulled it off – hitting both targets to the day! Besides working with an amazing team of talented people, with all the hard work and some good luck, I think one of the most important factors that enabled us to make those targets has been our commitment to an agile design and development process.

If we would have done “proper” software specs for Xero we’d still be bogged down writing and arguing over use cases and flow diagrams to this day. Nothing would have even gotten designed or built yet. Instead, our specs process generally involves an hour at the whiteboard identifying the core requirements for an entire piece of functionality. From there, I go straight into prototyping.

Whiteboard

My method for prototyping is doing rough screenflows. These are intentionally rough so that we don’t burn our time on low-level visual details, when we just need to sort out the high-level functional concepts. I quickly mock up screen layouts for each transaction in a typical user scenario, from the start of a task to the end, hitting every transaction along the way. It’s like storyboards for movies, scene by scene you see the plot unfold. I can build these prototypes very quickly, generating lots of ideas as I iterate through dozens of different designs in a few hours.

Screenflow sample

View an example screenflow prototype from Xero
To step through the screens first click on the Flash document, then use the left and right arrows

The screenflow prototypes are done as black-and-white outlines, similar to traditional wireframes. Except you move through it like a slideshow, seeing how one thing leads to the next, getting a feel for how it all flows. Traditional wireframes and written specs take a lot more time to create, plus they force you to intellectually resolve how it all works together in your head, instead of seeing how it flows on screen. Having to work it out in your head, instead of seeing it in action, leaves too many things open to misinterpretation, causing major confusion and delays.

With the screenflow prototypes we quickly evaluate what’s right and wrong about a design, what’s missing and what needs to be ripped out. We put the prototypes in front of users to get their feedback, which quickly gives us a good indication if we’re on the right track or not, and it provides us with some insights on how to make it better. Then we do more iterations.

This passage from an article written by the head of IDEO Tim Brown describes what I’m talking about really well:

People need to have a visceral understanding — an image in their minds — of why you’ve chosen a certain strategy and what you’re attempting to create with it.

Because it’s pictorial, design describes the world in a way that’s not open to many interpretations. Designers, by making a film, scenario, or prototype, can help people experience the thing that the strategy seeks to describe.

Build to Think

Design thinking is inherently a prototyping process. Once you spot a promising idea, you build it. The prototype is typically a drawing, model, or film that describes a product, system, or service. We build these models very quickly; they’re rough, ready, and not at all elegant, but they work. The goal isn’t to create a close approximation of the finished product or process; the goal is to elicit feedback that helps us work through the problem we’re trying to solve. In a sense, we build to think.

When you rapidly prototype, you’re actually beginning to build the strategy itself. And you’re doing so very early in the innovation cycle. This enables you to unlock one of your organization’s most valuable assets: people’s intuitions. When you sit down with your senior team and show them prototypes of the products and services you want to put out in two years’ time, you get their intuitive feel for whether you’re headed in the right direction. It’s a process of enlightened trial and error: Observe the world, identify patterns of behavior, generate ideas, get feedback, repeat the process, and keep refining until you’re ready to bring the thing to market.

The Prototype Tells a Story

Prototyping is simultaneously an evaluative process — it generates feedback and enables you to make midflight corrections — and a storytelling process. It’s a way of visually and viscerally describing your strategy.

Apollo Skeptic

I might be taking another seemingly contrarian view on things (me hating Macs would be another), but I’m not sold on Apollo, or any of the other psuedo browser platforms like Microsoft’s competing WPF. Even though my whole career has revolved around Macromedia and Flash.

The browser is so entrenched and Flash is so notoriously bad at handling data heavy content and text heavy content that it seems like a long shot. Ages ago we were lobbying Macromedia to support full HTML rendering in Director, at a time when the browser and the even the web itself was still an exotic concept. That’s the time when a rich media application could have potentially captured serious marketshare as a means to accessing and interacting with the web. Now, I think it’s too little, too late. The browser is the clear and obvious winner.

Macromedia has had previous attempts at this same strategy. Some people might remember all the hype and enthusiasm around Central. I’m actually somewhat stunned to see that Central still exists.

Do I think that a browser and some other ‘rich’ platform couldn’t live together in symbiotic harmony? I tend to think that’s quite unlikely. Especially with browsers adopting an offline strategy. The browser is simply a better platform. As far as I can tell it can do everything Apollo does (Flash, AJAX) but better and easier to develop (CSS, HTML). Based on past experiences with Flash components I’m not convinced that Flex or Apollo based components are superior to standard browser interfaces enhanced with some javascript. In addition, browsers have a rich extension architecture that is extremely powerful.

I’ve seen the iscrybe demo video. It’s very impressive. I’m still not convinced that a browser isn’t a superior platform.

So what am I not getting?

Better upload

If you’re like me, you hate the browser form for uploading files. It can’t be styled in CSS. On each browser/platform it works and looks a bit different. It can only handle one file at a time. And there’s nothing you can do about it.

Until now.

SWF Upload looks like an awesome solution to these problems.

Some of the great features it supports…

  • Upload multiple files at once by ctrl/shift-selecting in dialog
  • Do progress-bars/information using valid XHTML and CSS
  • No page reloads, display uploaded files as they are finished
  • Degrades gracefully to a normal html upload form if Flash or javascript isn’t available