Share and share I like

I’ve been loving Slideshare. It’s an extremely useful tool that makes it dead easy and actually fun to share presentations online. It’s bringing to the surface some outstanding expertise. I’ve collected quite few goodies in my Slideshare favorites. Below are some presentations that are particularly relevant to my most recent slides.

Agile Usability Testing


10 Lessons from the design of Slideshare (the slides don’t get interesting until slide 25)


Usability Analysis of Wordpress


The customer isn’t always right


Waterfall bad, washing machine good

Xero Agility

Last month I did my soap boxing tour and Queenstown junket, talking about our design and development process at Xero. Here are my slides

After seeing my talk somebody pointed me to this video: “The Science and Art of User Experience at Google”. It’s a presentation by Jen Fitzpatrick, manager of the user experience team at Google, talking about their interaction design process. She shares some really interesting examples of how they collect user feedback, particularly how they track usage patterns and monitor support queries.

A usability note on the actual video file: it contains a caption overlay, which is really useful, but it would be much more useful if that text was available to read/search/copy!

Google Interactive Driving Routes

Google Driving Routes

Google have released interactive driving routes (found via Human Factors).

I’m certain this is either heavily influenced or entirely based on the Eyebeam NYC Subway map project. It’s using the same Flash overlay technique.

There are more video demos on personalising maps. This lets you add in photos, videos, even ads (see details here).

When I tried mapping across the two islands of New Zealand it also took into account the ferry crossing. Customising it is amazing. Drag and drop simplicity. Right-click context menu. Scroll wheel zooming, with crosshair centering. It’s another piece of mind blowing design from Google.

Grant and I both worked on driving routes for newzealand.com back in the Web 1.0 days. We know how complex maps and routes can get, even in the simplest implementation. That was later updated to include some Flash interactivity first developed by Andy Biggs and more recently given a major overhaul by Barry Hannah which includes extensive geo-coding. They even integrated it with Google Earth.

When I worked on newzealand.com the biggest user request was always more maps, maps, maps. Wisely, Tourism NZ invested a lot of money into building better maps. They could have never predicted (and certainly never relied on) Google developing technology like this. Now it seems like they should be integrating Google maps into newzealand.com, with photos, videos, and driving routes, rather than continuing to use their proprietary system. Of course, they can still take advantage of the database and technology they’ve built, while leveraging Google’s incredible technology and global reach.

Of course, I can only imagine how useful this is on the iPhone. Could some lucky iPhone owner tell me how it really is (cough Wayne cough)? When we were coming up with blue-sky ideas for newzealand.com mobile and mapping were always the big dream. It’s getting much closer to becoming reality, yet it’s still frustratingly out of reach. Especially considering the price of mobile data.

Kick Ass New Zealand Design

I’ve been a vocal critic of the Best Awards. When it comes to web design they require entries to be submitted on paper boards which is how they are judged. Unreal. The results have always been completely off the mark.

Well, maybe things have changed this year. For The Masses and Cameron Charles out this year’s winners (because the Best site is down…ay yi yi). It looks like Best have finally gotten it right, showcasing some extremely high caliber web design work. Go NZ!

  • Electrocity - A really cute, fun, smart, NZ-ified version of Sim City. Also check out the design of this related site School Gen
  • Munuit website - Great band with a super cute, playful, dynamic interface. Inspired by Katamari and Loco Roco
  • Radio New Zealand - Great content, made easily accessible through solid information design and elegant visual design
  • OBO hockey gear - Refreshingly fun design for a fun looking product
  • ACC Sports websites - A web tool for helping you keep fit and healthy
  • Action This - (Not featured on Best, but announced today) A project management web app that was just (pre)launched

iDose

In the spirit of 37 Better, Adapative Path have answered an open letter to Steve Jobs to design a better insulin pump.

They’ve detailed their whole concept development process for their proposed “Charmr” prototype (I’m sure the working name must have been iDose).

It’s a really outstanding case study of rapid prototyping. They even produced an informercial for it that tells the story in an emotionally compelling narrative.

NY Times Interactive Infographics

I’ve always been a fan of the New York Times interactive infographics. I’ve just come across some of their recent pieces and they’re getting better, with more interactivity, personalisation and depth. Yet, they remain highly accessible and usable.

Unfortunately, the NY Times tends to hide their good stuff behind a walled garden, so you might need to get a login to access these pages (you can get a login at bugmenot).

Election Campaign Financing

NY Times Obama
Hit the play button to watch the funding over time

Comparing Salaries

NY Times salaries
Let’s you plot your salary and compare it against industry standards, with the ability to apply specific criteria

Met Museum Tour

NY Times museum
I still have Apple’s original Virtual Museum CD-ROM that is the godfather of all the VR tours ever made

The Wealthiest Americans in History

NY Times wealth
I like the combination of data plotting to tell a highly complex combination of data points simultaneously in an easy to understand narrative format

Buy or rent?

NY Times buy or rent
Really useful calculator that’s easy to use and understand, while providing powerful variances

Soap Boxing

DATE CORRECTION FOR WELLINGTON:
The Xero UPA presentation in Wellington is happening on Tuesday 7 August.

I’ve been invited to speak next month at UPA events in Wellington and later in Auckland.

I’ll be talking about and showing the interaction design process used to create Xero, providing some insights into the different design techniques used to build a complex online application quickly, yet effectively. I will also discuss how those techniques are evolving as the company and the software grows.

Wellington details:

What
Xero Interaction Design Case Study
(there will also be a presentation on the recent UPA conference held in Austin)
When
Tuesday 7th August, 12pm - 1:30pm, 2007
Where
Statistics NZ House, The Boulevard, Harbour Quays (across from the Railway Station on the waterfront)

Auckland details:

What
Xero Interaction Design Case Study
When
Tuesday 28th August, 6pm - 8pm, 2007
Where
Bank of New Zealand, 3rd floor, 125 Queen Street, Auckland


Web 2.0 debate

Last month, I participated on a panel debate at Webstock, arguing the merits of Web 2.0. I thought about making my presentation silly, but I couldn’t help myself and ended up creating a genuine analysis of what Web 2.0 is really all about, what makes it so significant, and why it’s important to understand. I think my slides do explain it pretty well.

I have to admit that our opponents did a much better job of making their case, using their rye cynical wit and deft charisma. Their tactics were extremely effective, but ultimately they were fighting a hopeless cause.

You can watch the full antics here.

Dynamic Images

I think the concept behind BritePic is really awesome. It’s a simple way to add dynamic context, content and connectivity to a standard jpg image.

This also seems like it has some interesting potential…

swfIR is a new Flash replacement technique that replaces and adds visual effects to images on the fly using simple JavaScript. It’s similar to the the popular Flash text replacement technique, sIFR. You can, without physically editing an image, set borders, shadows, alpha transparencies, blurring, rotation and more to any image on your website.

With SWFir, make sure you read the known issues, there are some potential show stoppers in there.

Jobs for Jobs

Based on some of my previous blog posts, I don’t think Apple would be too keen to hire me for this job

Senior Human Interface Designer

Complete mastery of the Mac OSX platform.

Deep understanding of Apple’s human interface design language and the ability to translate it into future designs of Apple’s professional applications.

Read: must drown yourself in Apple flavored kool-aid.

But I do like these skills criteria:

Exceptional understanding of fundamental design disciplines (typography, composition, information architecture, color and animation) and principals (affordance, clustering, consistency, usability etc…)

Attention to detail and pixel-perfect fit and finish worthy of “one of the crazy ones.”

The ideal candidate is not afraid of a blank white board and can wield dry erase markers with divine-like inspiration.

XERO SPECS. The key to rapid design and development.

Sticky notes

When I first started working on Xero, I used sticky notes to help me get a sense of what it would take for us to build an online accounting system. After working on those sticky notes for about two weeks, we felt comfortable that we had a good foundation for the product architecture. Two weeks might seem like a long time to spend scribbling on sticky notes. But it was worth it. Those sticky notes are still a point of reference for us to this day – they still reflect the overall product structure and the product roadmap.

From our earliest plans we mapped out two major milestones: having a beta ready by November 2006 and having the product released by April 2007. We had a vague feeling that those two targets were theoretically do-able under ideal circumstances, but we all knew from our past experiences that theory and reality never align, and ideal circumstances only happen in theory.

That’s why I am so amazed that we pulled it off – hitting both targets to the day! Besides working with an amazing team of talented people, with all the hard work and some good luck, I think one of the most important factors that enabled us to make those targets has been our commitment to an agile design and development process.

If we would have done “proper” software specs for Xero we’d still be bogged down writing and arguing over use cases and flow diagrams to this day. Nothing would have even gotten designed or built yet. Instead, our specs process generally involves an hour at the whiteboard identifying the core requirements for an entire piece of functionality. From there, I go straight into prototyping.

Whiteboard

My method for prototyping is doing rough screenflows. These are intentionally rough so that we don’t burn our time on low-level visual details, when we just need to sort out the high-level functional concepts. I quickly mock up screen layouts for each transaction in a typical user scenario, from the start of a task to the end, hitting every transaction along the way. It’s like storyboards for movies, scene by scene you see the plot unfold. I can build these prototypes very quickly, generating lots of ideas as I iterate through dozens of different designs in a few hours.

Screenflow sample

View an example screenflow prototype from Xero
To step through the screens first click on the Flash document, then use the left and right arrows

The screenflow prototypes are done as black-and-white outlines, similar to traditional wireframes. Except you move through it like a slideshow, seeing how one thing leads to the next, getting a feel for how it all flows. Traditional wireframes and written specs take a lot more time to create, plus they force you to intellectually resolve how it all works together in your head, instead of seeing how it flows on screen. Having to work it out in your head, instead of seeing it in action, leaves too many things open to misinterpretation, causing major confusion and delays.

With the screenflow prototypes we quickly evaluate what’s right and wrong about a design, what’s missing and what needs to be ripped out. We put the prototypes in front of users to get their feedback, which quickly gives us a good indication if we’re on the right track or not, and it provides us with some insights on how to make it better. Then we do more iterations.

This passage from an article written by the head of IDEO Tim Brown describes what I’m talking about really well:

People need to have a visceral understanding — an image in their minds — of why you’ve chosen a certain strategy and what you’re attempting to create with it.

Because it’s pictorial, design describes the world in a way that’s not open to many interpretations. Designers, by making a film, scenario, or prototype, can help people experience the thing that the strategy seeks to describe.

Build to Think

Design thinking is inherently a prototyping process. Once you spot a promising idea, you build it. The prototype is typically a drawing, model, or film that describes a product, system, or service. We build these models very quickly; they’re rough, ready, and not at all elegant, but they work. The goal isn’t to create a close approximation of the finished product or process; the goal is to elicit feedback that helps us work through the problem we’re trying to solve. In a sense, we build to think.

When you rapidly prototype, you’re actually beginning to build the strategy itself. And you’re doing so very early in the innovation cycle. This enables you to unlock one of your organization’s most valuable assets: people’s intuitions. When you sit down with your senior team and show them prototypes of the products and services you want to put out in two years’ time, you get their intuitive feel for whether you’re headed in the right direction. It’s a process of enlightened trial and error: Observe the world, identify patterns of behavior, generate ideas, get feedback, repeat the process, and keep refining until you’re ready to bring the thing to market.

The Prototype Tells a Story

Prototyping is simultaneously an evaluative process — it generates feedback and enables you to make midflight corrections — and a storytelling process. It’s a way of visually and viscerally describing your strategy.